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SETTING/LORE

Through peculiar means of fate, you stumble across a strange marble barnacle. Whether swept in from the sea on your afternoon walk near the beach, grafted to your vessel's hull, or some other circumstance beyond the tides of time and space. Regardless; it is now within your possession - an ethereal aura radiates from it within your palm, as if it had guided your very soul to this exact moment.

 

A brilliant flash of eldritch light gleams from its rocky centre. A voice booms from the effigy: announcing themself to be Captain Leviathus Barwick, legendary pirate of the Millennium Tide. He and his equally mythic crew vanished without trace over a thousand years ago, yet within your hand echoes a clue to their fate. The voice speaks once again with postulation:
 

“Beyond sea and skies lies a legendary kingdom, untouched by the ravages of time nor ordained by the directions of a compass. Uncharted. Until now. I offer you an accord. Whether it be Riches! Fame! Power! Raise your sails. Chart your course and set forth for your eternal reward.”

 

Suddenly, you find yourself falling through the very currents of reality itself. Casting forth from the impossibly vast waterfall that spirited you away, you come across a grand sight told only in etchings of legend: the Eternal Ruins.

 

Beyond sea and sky, this nautical megastructure has stood the test of time and constant flooding for over a millennia. Great volumes of water fountain down from its sectioned marble layers. Too vast to measure, even the tallest mountains in the world fall short in comparison, making the endless dimension of sea surrounding it seem dwarfed by its unmoving presence.

 

Archipelagos of shipwrecked coves and crude piers suggest you have not been the first explorer to set sail within its domain, nor have those adventurous been fortunate in seeking what lies beyond. Spiraling from the Ruins’ apex brews an unholy storm on the endless ocean ceiling; drawing in those who have stumbled upon this ancient kingdom- both the reluctant and adventurous- to seek out its wonders. The unnatural currents shift and churn, as if ushering you closer. There is no turning back, as the Captain’s message remains vivid in your mind. 

 

Brave whatever dangers are present in this oceanic realm and reach the top of this sunken city. Fate has charted your course, now you must set forth to seek out your truths to the legend once and for all.

 

However, your troubles are far from over. Within this endless dimension of blue, the reality spanning waterfalls continue to rain down. The waters are rising, and so must you. The ruins will be your only source of sanctuary across these uncharted waters. Be warned: this realm carries with it omens of stagnation and curses- suggesting whatever fate may lay ahead, death may be the least of your concerns.

 

Perhaps there's a reason why these legends were best left to rest beneath the waves. Dead men tell no tales, after all…

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Captain Leviathus Barwick 

[VA: Thomas Render]

  • He/Him

  • 10'5" [317cm]

  • 1000+ [Physically: Late 40's]
    ​

  • Abilities:

    • Superhuman physicality

    • Marble Body

    • Stone Avatars* [Barwick's true form resides in the Spire.]

    • Nigh Omnipresence

    • Oar of Cerulea [Controls the tides/currents]
       

Jaded, Cynical, Terse, Stoic, Detached, Machiavellian, Wistful

​

NPC JUDGES
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Faustin Mephisto, "Mephisto of a Thousand Plans"
[VA: Lewis Jones-Davies]
​

  • He/Him

  • 1'1"(3'4" with hair)

  • 1000+

​

  • Abilities:​

    • Prehensile hair tentacles

    • Collection of curses

    • Quick and limber

    • Forbidden knowledge

    • A great substitute for a football​

​

Unpredictable, Unstable, Obsessive, Cryptic, Cunning, Crazy

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Amelia De Soto

"The Sea Bastard"
[VA: Kimmy Grace]
​

  • She/Her

  • 5' 11" (180cm)

  • Late 20s-early 60s [Hard to tell from her dried-up skin; best not to guess]

​

  • Abilities:​

    • Seamonster transformation

    • High pain tolerance/durability

    • Nimble and quick on her feet

    • Hell of a singing voice [it's the siren genes]

    • Guns [two of them!]​

​

Overzealous, Clever, Cynical, No-Nonsense, Amiable, Gallant

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Comet
[VA: Davi Emanuel]
​

  • They/Them

  • 9' 6"

  • Mid 20s-Mid 30s they forgot]

​

  • Abilities:​

    • Jelly Physiology [no blood, piercing/bludgeoning does little]

    • Immoveable object

    • Glowing

    • Otherworldly culinary skills

    • Small arm-cannon [with multiple attachments!]​

​

Blunt, Standoffish, Quiet, Unemotive, Distant, Frustrated

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Asunder
[VA: Rowan Farlow]
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  • He/Him

  • 5' 3"

  • Appears mid to late 20s

​

  • Abilities:​

    • Wood work

    • Medical (questionable)

    • Can cause aspects of an object to disassemble temporarily

    • Capable of reattaching his cursed limbs

    • Trusty tool chest​

​​

Short Tempered, Brash, Heavy-Handed, Antisocial, Sarcastic

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Tortuga
​

  • She/He/They/Any

  • Huge

  • Old (older than most of the crew)

​

  • Abilities:​

    • Sheer size

    • Marble body

    • Prehensile Forked Tongue

    • Diving prowess

    • Artillery Cannons​

​

Solitary, Lonely, Depressed, Noble, Benevolent, Wise

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The Shepard of Drowned Souls, AKA 'Shepard'
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  • Any pronouns [the crew commonly uses She/They]

  • Height varies [~12ft with tail]

  • Age: ???

​

  • Abilities:​

    • Ethereal form (for sections of body not trapped in wood)

    • Sea monster summoning

    • Death sense

    • Tracking skills

    • Afterlife connection
       

Reserved, Curious, Stiff, Duty Driven

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Pilo Don "Ivory Eyed"

  • He/They

  • 3'5" (104cm)

  • 5000+ [Significantly older than the crew collectively]

​

  • Abilities:​

    • Immensely Dense, Durable Marble Body

    • Eidetic Memory of the Kingdom's Structure and Layout

    • Alarmingly Nimble

    • Exceptional Dancer​
       

Jovial, Affable, Helpful, Composed, Secretive

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